The third animation in my sequence is a shimmy. This is where my character moves sideways across a wall using his hands and feet. This animation proved very difficult as i had not figured out a way to keep the hands in a static location while the rest of the body moved around it. This is something I am to learn for future, I feel the knowledge of this method will help me greatly with many animations I am faced with. I started off with a standard "hanging off a wall" pose. From this I made sure the end frame was exactly the same (this animation is roughly 25 frames long) and I created the in between animation of the character reaching over to the right with both his right arm and his right foot. Then bringing back the left foot and the left arm to finish the animation ready for it to be looped. I feel this animation was quite successful despite the difficulties I has faced with. I believe I overcame them reasonably well but will look into working on them in future for definite. I also had to make sure I was keying all, this I knew would benefit me later on when it came to putting the animations together in sequence.Friday, 3 May 2013
Shimmy Animation
The third animation in my sequence is a shimmy. This is where my character moves sideways across a wall using his hands and feet. This animation proved very difficult as i had not figured out a way to keep the hands in a static location while the rest of the body moved around it. This is something I am to learn for future, I feel the knowledge of this method will help me greatly with many animations I am faced with. I started off with a standard "hanging off a wall" pose. From this I made sure the end frame was exactly the same (this animation is roughly 25 frames long) and I created the in between animation of the character reaching over to the right with both his right arm and his right foot. Then bringing back the left foot and the left arm to finish the animation ready for it to be looped. I feel this animation was quite successful despite the difficulties I has faced with. I believe I overcame them reasonably well but will look into working on them in future for definite. I also had to make sure I was keying all, this I knew would benefit me later on when it came to putting the animations together in sequence.
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