Friday, 3 May 2013

Dismount animation

I discovered that creating a believable animation of my character climbing up onto a wall was a lot more difficult than I had thought it would be. Setting the hands to be static throughout the clamber upon the wall proved extremely hard. Because of this, my team changed our storyboard, mainly for my particular animation set. Instead of climbing upon the wall, my character now dismounts the wall by jumping away. The story board is now laid out as to be my character climbs up a wall, shimmies across a gap in the ground, then dismounts safely the other side. I found this animation a lot easier than the climb as all the fundamental steps to this were that the character kicks away from the wall, lets go with his hands and crouches on impact with the floor. This was a quick animation I was able to put together later on during the creating pipeline. This helped me because of my bad time management skills (leaving things until the last minute is something I have learnt not to do in future). I'm quite happy with the outcome of this, but in future I feel I could put a lot more effort into the crouch to make a more realistic animation set. I would also put some more effort into the actual facial expressions, this is also to make the character more believable. I feel my animation skills have benefited from this exercise though.

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