The tutorial showed me how to create a bouncing ball and and manipulate the key frames on the graph to create a more realistic motion. Another I could take into account if I were to recreate this is the principal of squash and stretch to make a more visually realistic version. I used the technique of onion skinning so I could always see what was happening from the side view plane. This helped me with the anticipation of the bounce and allowed me to correct the animation accordingly.
(above - Side view of the ball with skinning on)
(above - The graph editor after being manipulated)


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